Dean ‘Prilladog’ Carter – Project Lead

Dean has worked on Fallout: London since its conception. True to the game itself, he was born on the outskirts of London and attended University College London (UCL) for computer science and history.
When not running Fallout: London, Dean finds himself travelling the world with over 60 countries to his name.

Link: https://www.artstation.com/prilladog

Harry ‘Skingle’ Skingles – Lead 2D Artist

Harry joined Fallout: London as a logo designer and quickly rose through the ranks to become the 2D Department Head through a mixture of professionalism, skill, and penache.
He has worked in various industries and can often be found doing freelance art work and is also Bethesda uk community ambassador.

Link: https://www.linkedin.com/in/harry-skingle-b83318168/

Emily ‘Saffron-rice’ Kemp – Lead 2D Artist

Emily was born, raised and educated in Plymouth, England and joined the Fallout London team as a texture artist after wanting a change from filling small mod requests. She has since gained more skill as she has worked to create textures that suit Fallout London’s world – rust and dirt have become her specialty.

Link: https://www.linkedin.com/in/emily-kemp-783147215/

‘SunnyDelight’ Albon – Lead 3D Artist

From the heartland itself ‘SunnyDelight’ has been part of the Fallout London Team since it’s conception being it’s original 3D artist for unique assets. After the project’s original concept, MA studies consumed the time he was able to commit to the team meaning a long break from modding was in order, however since his return he has contributed to the team in many different and fantastic ways, truly being back with a vengeance to create new assets for the team.

Link: https://www.artstation.com/c3delight

Vladislav ‘AliBaba’ Butyrin – Co-Lead 3D Artist

Hailing from the Russian Federation and having studied at Ulyanovsk State Technical University, Vladislav joined Fallout: London as a 3D artist and quickly proved his worth to become the 3D Department Head.
Vladislav is skilled in a variety of different software programs, and is always on hand to teach others.

Link: https://www.artstation.com/alibabaint

Joe ‘Wolfy’ Wills – Lead Level Designer

Joe was born and raised in Kent, England and educated at Canterbury College. He has existed in the Bethesda gaming community for many years and helped many smaller projects in the Fallout modding scene before settling on Fallout: London. Joe has tirelessly hammered away at level design in some of the most crucial areas of London whilst also managing the team’s version control.

Link: https://www.artstation.com/artwork/VgzXJ4

‘DjxJt13’ Martel – Co-Lead Level Designer

Jean-François is educated in art and design. Jean-François uses his artistic skill-set to turn the London borough of Camden into a cinematic masterpiece.
When not deep in the Creation Kit, French-Canadian Jean-François can be found mountain biking around the beautiful landscape of Québec.

Link: https://www.linkedin.com/in/jean-fran%C3%A7ois-martel-80a172215/

Kyle ‘Abysssong’ Downes – Lead Music and Sound Effects

From the land down under in sunny Queensland, Australia, Kyle grew up at the piano, and started writing music at age seven.
Kyle spent the better part of their life performing, writing and arranging music. They have enjoyed stepping out of their comfort zone and combining their love for Fallout with their British ancestry while composing the music for Fallout: London.

Link: https://www.linkedin.com/in/kyle-downes-32459b45/

Ryan ‘RangerRidiculous’ Van Dyke – Creative Director

Ryan attended the University of St. Thomas and has been writing stories his entire life. He often calls upon his experiences from living all over the United States.
A longtime Fallout Fan, he joined the Fallout: London team as a staff writer before becoming the Creative Director and creating the unified story for Fallout: London.

Link: https://www.linkedin.com/in/ryan-van-dyke-ba3989193/

Stephanie “Siren / Si23n” Zachariadis – Ex-Lead Writer

Stephanie joined Fallout: London’s writing team after gaining reputation for her work in the Fallout: New Vegas modding scene. Winner of several prestigious Film Screenplay awards for her work outside of the mod, Stephanie eventually landed a role at Bestheda Games Studios as an Associate Quest Designer and departed from the team in Aug 2021.

Link: https://www.linkedin.com/in/stephanie-zachariadis/

Callum J. Quick – Lead Writer

Born in London, Callum moved out to the rural county of Bedfordshire at a young age. His passion for Fallout and Elder Scrolls would eventually lead to making game development his hobby.

After years of writing and programming for indie games, Callum joined Fallout: London as a writer. As head of department, his main focus will be putting pen to paper and bringing the mod’s world to life through dialogue.

Link: https://www.linkedin.com/in/callumjquick/

Alex ‘ToastBoy’ Williamson – Head of PR

Alex was raised in Kent, England and educated at UKC in computer science. He now works as a web developer.
Alex grew up doing graphic design and programming and has joined the Fallout: London team as a web developer and as Head of Public Relations.

Link: https://github.com/contexttodata