Dean ‘Prilladog’ Carter – Project Lead
Dean has worked on Fallout: London since its conception. True to the game itself, he was born on the outskirts of London and attended University College London (UCL) for computer science and history.
When not running Fallout: London, Dean finds himself travelling the world with over 60 countries to his name.
Harry ‘Skingle’ Skingles – Design Head
Harry joined Fallout: London as a logo designer and quickly rose through the ranks to become the Design head through a mixture of professionalism, skill, and penache. He has worked in various industries and can often be found doing freelance art work and is also Bethesda uk community ambassador.
Emily ‘Saffron-rice’ Kemp – Lead 2D Artist
Emily was born, raised and educated in Plymouth, England and joined the Fallout London team as a texture artist after wanting a change from filling small mod requests. She has since gained more skill as she has worked to create textures that suit Fallout London’s world – rust and dirt have become her specialty.
Jordan ‘SunnyDelight’ Albon – Lead 3D Artist
From the heartland itself ‘SunnyDelight’ has been part of the Fallout London Team since it’s conception being it’s original 3D artist for unique assets. After the project’s original concept, MA studies consumed the time he was able to commit to the team meaning a long break from modding was in order, however since his return he has contributed to the team in many different and fantastic ways, truly being back with a vengeance to create new assets for the team.
Vladislav ‘AliBaba’ Butyrin – Co-Lead 3D Artist
Hailing from the Russian Federation and having studied at Ulyanovsk State Technical University, Vladislav joined Fallout: London as a 3D artist and quickly proved his worth to become the 3D Department Head.
Vladislav is skilled in a variety of different software programs, and is always on hand to teach others.
Joe ‘Wolfy’ Wills – Lead Level Designer
Joe was born and raised in Kent, England and educated at Canterbury College. He has existed in the Bethesda gaming community for many years and helped many smaller projects in the Fallout modding scene before settling on Fallout: London. Joe has tirelessly hammered away at level design in some of the most crucial areas of London whilst also managing the team’s version control.
Jean ‘DjxJt13’ Martel – Co-Lead Level Designer
Jean-François is educated in art and design. Jean-François uses his artistic skill-set to turn the London borough of Camden into a cinematic masterpiece.
When not deep in the Creation Kit, French-Canadian Jean-François can be found mountain biking around the beautiful landscape of Québec.
Ryan ‘Ropiequet’ Johnson – Lead Technical Adviser
Hailing from the United States of America, Ryan is studying metaphysics and urban planning for his bachelors at Portland State University. His focus on urban planning directly aids in his technical abilities for the Creation Kit, where he creates respectful and logistically correct level design. His knowledge of the Creation Kit has no boundaries and he is always on hand to give expert advise where needed.
Kyle ‘Abysssong’ Downes – Lead Music and Sound Effects
From the land down under in sunny Queensland, Australia, Kyle grew up at the piano, and started writing music at age seven.
Kyle spent the better part of their life performing, writing and arranging music. They have enjoyed stepping out of their comfort zone and combining their love for Fallout with their British ancestry while composing the music for Fallout: London.
Daniel ‘Dansky’ Morrison Neil – Co-Lead Music and Sound Effects
Daniel is a composer, sound designer and artist from Scotland, where he studied his bachelors in Fine Arts and his Masters in Sound for the Moving Image. Daniel is obsessive with all things audio related and is always looking for new and exciting sounds to experiment with.
Stephanie “Siren / Si23n” Zachariadis – Ex-Lead Writer
Stephanie joined Fallout: London’s writing team after gaining reputation for her work in the Fallout: New Vegas modding scene. Winner of several prestigious Film Screenplay awards for her work outside of the mod, Stephanie eventually landed a role at Bestheda Games Studios as an Associate Quest Designer and departed from the team in Aug 2021.
Callum J. Quick – Lead Writer
Born in London, Callum moved out to the rural county of Bedfordshire at a young age. His passion for Fallout and Elder Scrolls would eventually lead to making game development his hobby.
After years of writing and programming for indie games, Callum joined Fallout: London as a writer. As head of department, his main focus will be putting pen to paper and bringing the mod’s world to life through dialogue.
Alex ‘ToastBoy’ Williamson – Head of PR
Alex was raised in Kent, England and educated at UKC in computer science. He now works as a web developer.
Alex grew up doing graphic design and programming and has joined the Fallout: London team as a web developer and as Head of Public Relations.