LEAD:
Dean ‘Prilladog’ Carter – Project Lead
Dean worked on Fallout: London since its conception, overseeing the mod’s development and ensuring its ambitious vision came to life. From coordinating the team to shaping the game’s unique storytelling and design, Prilladog played a pivotal role in bringing this expansive project to fruition.
ART:
Emily ‘Saffron-rice’ Kemp – Lead 2D Artist
Emily was born, raised and educated in Plymouth, England and joined the Fallout London team as a texture artist after wanting a change from filling small mod requests. She has since gained more skill as she has worked to create textures that suit Fallout London’s world – rust and dirt have become her specialty.
ART:
Jordan ‘SunnyDelight’ Albon – Lead 3D Artist
Hailing from the heartland, ‘SunnyDelight’ was part of the Fallout: London team from its inception as the original 3D artist for unique assets. He contributed to the project in many fantastic ways, tackling all 3D tasks with determination and creating new assets with a passion. In addition, he served as the Build Master, working on merging and managing builds to ensure smooth integration of the mod’s components.
MEDIA:
Daniel ‘Dansky’ Morrison Neil – Lead Music and Sound Effects
Daniel is a composer, sound designer and artist from Scotland who is obsessed with all things audio-related and always looks for exciting new sounds to experiment with. Daniel’s role in the Fallout: London team included oversight of audio design and music composition spanning over 80 pieces of music and working closely with the voice acting team to bring forward the nuance and eccentricities of London’s characters.
Link: https://soundcloud.com/danielismakingmsomemusic/dansky
WRITING:
Callum J. Quick – Lead Writer & Lead Scripter
Born in London and raised in Bedfordshire, Callum’s passion for Fallout and Elder Scrolls eventually led him to make game development his hobby. After years of writing and programming for indie games, Callum joined Fallout: London. As the head of multiple departments, his main focus was bringing the mod’s world to life through dialogue and quests.
LEVEL DESIGN:
Joe ‘Wolfy’ Wills – Lead Level Designer
Joe had been part of the Bethesda gaming community for many years, contributing to various smaller projects in the Fallout modding scene before settling on Fallout: London. He tirelessly worked on level design in some of the most crucial areas of London, ensuring a seamless exploration experience and blending design with storytelling through the landscape.
ART:
Daniel ‘Dan Carmine’ Krutak – Co-Lead 3D Artist
A charity assistant manager by day and a 3D prop artist by night, Dan was always seeking ways to cram more hours into each day to be more productive. A man of many hobbies and interests, he enjoyed expressing himself through every design he created, blending form with function.
ART:
Matthew ‘Mr. Sandman’ Espinosa – 3D Character Artist
Matthew Espinosa was a self-taught 3D artist. Formally trained as a mason, Matthew put down the trowel and took up 3D modelling in early 2021. When not creating assets for Fallout: London, Matthew honed his 3D skills with different applications like Blender, Marvelous Designer, and Substance Painter.
ART:
Matthew ‘EdgeUK90’ Gibbs – 3D Vehicle Artist
Matthew was a self-taught prop and environment artist specialising in vehicles and hard surface models. Drawing on years of experience as a vehicle technician and an amateur race car driver, he used this expertise as a foundation for his work. In his free time, Matthew worked on improving his skills as a 3D artist, attempting to transition from the motor vehicle industry into the games industry.
SCRIPTING:
Vladislav ‘AliBaba’ Butyrin – Co-Lead Scripter
Hailing from the Russian Federation and having studied at Ulyanovsk State Technical University, Vladislav joined Fallout: London as a 3D artist and quickly proved his worth to become the Co-Lead Programmer. Vladislav was skilled in a variety of software programs and was always on hand to teach others.
LEVEL DESIGN:
Jean ‘DjxJt13’ Martel – Co-Lead Level Designer
Jean-François was educated in art and design and used his artistic skill set to turn the London boroughs of Camden and Westminster into cinematic masterpieces. When not deep in the Creation Kit, French-Canadian Jean-François could be found mountain biking around the beautiful landscape of Québec.
Link: https://www.linkedin.com/in/jean-fran%C3%A7ois-martel-80a172215/
PUBLIC RELATIONS:
Alex ‘ToastBoy’ Williamson – Website Engineer
Alex served as the Website Engineer for Fallout: London, designing and maintaining the project’s online presence. His work ensured a functional, user-friendly platform to showcase updates and connect the community with the mod’s development.